Wednesday, December 17, 2014

Wild Space Magazine issue 1

The first issue of Wild Space Magazine is now available for download. Linked to it here.

Wild Space Magazine is a publication similar to the Adventure Journals of the past. Each issue will have a theme that we’ll follow in general, a “mailbag” segment in which we address letters/emails to the editor, a mechanics section, an adventure section, then a story section.

Friday, December 12, 2014

Pathfinder Iconics on DeviantArt

DeviantArt is an online art gallery. There are several ways to categorize and organize art one submits, which also applies to artwork that fans or collectors bookmark.

One of these categories is Groups. There is one such group dedicated to the Pathfinder RPG artwork featuring the iconic characters, that is the characters that appear in the official Pathfinder rulebooks, modules, novels, comics, etc. that have names and back story.






There's even some cosplay.


Pathfinder Origins on Bleeding Cool

Bleeding Cool's Byron Brewer spoke with Erik Mona about the new Dynamite comic series, Pathfinder Origins. Here is the interview:
With Dynamite getting ready to do Pathfinder: Origins, a new six-part miniseries,Byron Brewer caught up with Erik Mona the publisher of the Pathfinder game to talk about the Dynamite comics and the future of the property.
Byron Brewer: As Pathfinder’s publisher, Erik, you have a unique insight into the property. What is your opinion of Pathfinder’s comic book adventures and what does that add to the franchise as a whole?
Erik Mona: We began to introduce our iconic heroes as stand-ins for the player characters of Pathfinder players and readers way back in 2007, when we debuted our first Pathfinder game adventure. The original purpose was to give the tabletop RPG a cohesive look and to make the job of the artists a bit easier. Instead of asking an artist to draw a ranger, for example, requiring a full description of what exactly a “ranger” is or isn’t, we said “draw this specific dwarf ranger, named Harsk.” We knew that our players would want to know more about the 11 “core” iconic heroes, so we wrote brief backgrounds and game statistics for all of them. Even then I knew that I wanted to tell the stories of these characters in comic format. Wayne Reynolds, the superstar fantasy artist who paints our most popular covers, created such fantastic visuals for these characters that I wanted to reveal their backstories, relationships, triumphs, and motivations in a visual format, and I always knew comics was the best medium for this project. But it wasn’t until I met the guys from Dynamite that I knew we had a partner with the experience to make it happen. Dynamite’s track record with licensed properties is not only better than any other company in the industry right now, but better than any other company in the industry in the last century.
BB: Tell us how you became involved in this particular Pathfinder miniseries.
EM: I’ve been the point person for Paizo on the comics relationship since the very beginning. I’ve had a hand in everything, from reviewing scripts, helping to select artists, and working with former series author Jim Zub to root our fantasy adventures in the Pathfinder world in a way that feels authentic. Along the way I also contributed some prose articles in the appendices of earlier issues, which were great fun. Last year, when Dynamite released the Pathfinder: Goblins! mini-series (now available in a handsome hardcover collection), I asked if they might be interested in some short stories from the folks who created the game and the world, and Dynamite was thrilled to have a few of us along for the ride. I wrote the story “Prize Pupil” in the first Pathfinder: Goblins! issue, and I was pleased that it received such a warm reception from both Pathfinder fans and the general public who were just interested in a fun fantasy story. When scheduling conflicts meant that Zub wouldn’t be able to work on the next Pathfinder series, the guys from Dynamite asked me if I could recommend any other writers for thePathfinder: Origins project. Since the series was based on a pitch and idea that I wrote, I not so humbly suggested that the three Paizo authors who had contributed stories toPathfinder: Goblins! would love to participate in this series as well, Dynamite graciously gave us our shot. That means that I, Paizo’s Editor-in-Chief F. Wesley Schneider, and our Managing Editor James L. Sutter will each write two issues apiece. I’ve got #1 and #6, so most of the “framing device” that binds the six stand-alone stories together falls onto my plate.
BB: Can you tell us a bit about the mini’s storyline? With “Origins” as the subhead, it sounds like almost a labor of love for you with these popular characters. Will fans discover some things we never knew before?
EM: Previous Pathfinder comics series have seen the core group of adventurers (Valeros the fighter, Merisiel the rogue, Kyra the cleric, Ezren the wizard, Harsk the ranger, and Ezren the wizard) come together as friends and companions. At the conclusion of the previous City of Secrets arc, Ezren becomes an official member of the Pathfinder Society adventuring guild, but the other five heroes are more “Ezren’s buddies” than they are bonafide Pathfinders in their own right. Pathfinder: Origins sees all six adventurers attempt to prove themselves in the eyes of the guild’s leadership by recounting a tale of adventure from their past that proves they have what it takes to be fully trusted by the Pathfinder Society. Each issue features an early adventure from one of the six core heroes. Even better, each of those adventures features a guest appearance from a Pathfinder RPG iconic hero who has not yet appeared in the comic series. So by the end of the series, we’ll have covered in some fashion all twelve of the “core” Pathfinder RPG iconic heroes. That brings in character classes like the barbarian, paladin, monk, bard, druid, and magus. Each of these characters gets a chance to shine as we make our way through the series.
BB: In #1, Valeros and Amiri cross swords, which probably means some sword & sorcery action. Is there any particular tale or medium that inspires you for such stories?
EM: My primary sword & sorcery inspiration comes from the pulp era of Robert E. Howard, Fritz Leiber, C.L. Moore and Henry Kuttner filtered through more modern writers like Michael Moorcock and Jack Vance. My favorite active fantasy author is China Mieville, for the sheer inventiveness of his Bas-Lag work. Most of my favorite sword & sorcery comics work comes from the pile of old Eerie and Creepy magazines that I accumulated as a kid. The dark, atmospheric visuals of those stories definitely informed my sensibilities, adding a sense of foreboding and doom that isn’t always possible in prose. Of course, the primary inspiration is the Pathfinder Roleplaying Game itself. Our comic adventures, after all, are meant to emulate the “real world” of the Pathfinder RPG, so I like to include a little humor in with all of the lopped-off heads and bleeding-out midsections. A world ruled by blades and spells isn’t exactly a yuk-yuk fest, but I find the best moments at the game table come when everyone is smiling and laughing. I’ve tried to inject an element of fun into my scripts, even if what’s going on immediately before the reader’s eyes is a bit horrifying.
BB: What was it like working with artist Tom Garcia? How did you find his renderings of your characters?
EM: We’re pretty early in the process at this point, so Tom’s pages are just starting to come in. I know from his previous work on titles like Hellraiser and Mercy Thompsonthat he can pull off the moody atmospherics. His Pathfinder: Origins cover, which features Valeros the fighter and Amiri the barbarian raising a glass in a tavern, suggests he’s got the chops for the lighter material as well. I’m thrilled with the process, and it’s been fun watching it unfold for scripts that I’ve written, rather than simply edited or approved. It’s been a very exciting shift, and Tom is doing a fantastic job with it so far.
BB: Overall and even outside the mini, do you have a Pathfinder character that is your favorite? Will we see this character featured in Origins?
EM: Of the six main characters in Pathfinder: Origins, I think I’m partial to Valeros the fighter. I love them all, of course, but to me Valeros is the most “Pathfinder RPG” of the bunch in that his mannerisms seem very familiar to RPG gamers. He’s a mercenary, first and foremost. He’s not in the adventuring game to right some cosmic wrong or to prove the value of altruism. He’s an adventurer to fill his purse with coins, to accumulate a legend, and to kick some serious ass. Along the way, he’s the first guy to order a round of drinks at the wayside tavern, and the last guy to finally pass out. He’s brash, a bit of a drunkard, and generally favors a swordfight to a conversation. Valeros reminds me of a lot of player characters I’ve met around the game table, and as such he’s always struck me as the most essential of the Pathfinder iconics. As a fighter, he’s only got his wits, weapons and skills to help him survive, which makes him more relatable on a human level to characters who can shoot fire from their fingertips (or, for that matter, who aren’t even human). That’s why Valeros was the first iconic character ever to appear on a Pathfinder game product, and why I wanted him right up front and center in the first issue of Pathfinder: Origins. As the party member most likely to puke his guts out after a night of over-spending the party treasure in a local tavern, I also think Valeros is the character with the most to prove to the Pathfinder Society, so it makes sense that he would be the first to step up and attempt to clear up any … misconceptions the order might have about his character — or lack thereof.
BB: How does Origins differ from other Pathfinder comic book stories?
EM: The biggest difference is in the scope of the stories. In Pathfinder: Origins, the focus is on two or three characters, rather than the entire group of six adventurers, plus enemies and allies. That’s allowed for more character development and “quiet moments” for each of the six main characters. By the time we reach the final issue, readers will have had a chance to hear from each of the heroes in their own words, and will get a chance to see how they face adversity when they don’t have the luxury of five boon companions at their backs. We’re also seeing these characters at an earlier phase of their careers, so it’s not exactly safe to assume that they will always act in a way readers have come to expect over the previous issues.
The presence of each issue’s guest star is also a significant difference, since it doubles the cast of Pathfinder iconic heroes present in the comics. From this point forward, any of those characters could presumably make return appearances, or even star in their own comics projects. Pathfinder: Origins is a fantastic place to jump in, as each issue serves as an introduction to our key characters, but there are new secrets and complications revealed in each issue as well, so folks who have been with us since the beginning will find plenty of new excitement this time around. And with stories from three co-creators of the Pathfinder world, you can also be sure that Pathfinder: Origins features more of the Pathfinder world than any of our previous offerings. There’s a great big world out there for our heroes to experience, and Pathfinder: Origins shows more of it than ever before.

Monday, December 8, 2014

Pathfinder comics

Dynamite Entertainment produced a nice collection of comics set in the Pathfinder RPG campaign world from Paizo Inc.

The comic entitled called simply Pathfinder ran for 12 issues with two story arcs. Issues 1-6 told Dark Water Rising. And issues 7-12 were Of Tooth and Claw. There also was a single special called Night on the Town. A follow up series was produced called City of Secrets.




Dynamite and Paizo did a spin off series that took a more humorous direction for a five issue run called Goblins!



With Dynamite, it appeared a lot of freedom was given for variety because each issue was printed with several variant covers, many of which parodied well known comic covers or movie posters.


They've recently announced that the partnership between Paizo and Dynamite will soon be at it again with a new series called Pathfinder: Origins. Here's what the announcement said:

Paizo, Inc., leading publisher of tabletop roleplaying and adventure card games, and Dynamite Entertainment, publisher of best-selling comic book titles, announce today Pathfinder Origins, the next comic series based on the Pathfinder Roleplaying Game.
The Pathfinder Origins series will tell the tales of the early days of the Pathfinder iconic heroes. The series will contain 6 issues, written by Pathfinder developers Erik Mona (Paizo Publisher and Chief Creative Officer), F. Wesley Schneider (Paizo Editor-in-Chief), and James Sutter (Paizo Managing Editor).
Each issue features one of the main Pathfinder comics characters (Valeros, Seoni, Harsk, Merisiel, Kyra, and Ezren) in an early adventure that sees them team up with another Pathfinder iconic hero who has not yet appeared in the comics format.
"The Paizo senior editorial team is thrilled to get a chance to pen new stories for the iconic Pathfinder characters we created," said Erik Mona. "Because the tales are coming directly from the source, Pathfinder Origins reveals more about the Pathfinder world than we've yet seen in comics, with scenes in a half-dozen different nations, featuring all twelve of our core iconic characters, plus some fun extras like Hellknights, devils, chupacabras, and more!"
The series will kick off in February 2015 with Issue #1, in which Valeros crosses swords with the brazen barbarian Amiri when both serve as hired guards escorting a doomed caravan through the treacherous Bloodsworn Vale. Script by Erik Mona (Pathfinder: Goblins!) and art by Tom Garcia (Mercy Thompson). Each issue will contain a pull-out poster map, an official Pathfinder RPG bonus encounter, and collectible variant covers.
About Dynamite Entertainment
Dynamite was founded in 2004 and is home to several best-selling comic book titles and properties, including The BoysThe ShadowVampirellaWarlord of MarsBionic ManA Game of Thrones, and more. Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris Comics and Chaos Comics properties), such as VampirellaPanthaEvil ErnieSmiley the Psychotic ButtonChastityPurgatori, and Peter Cannon: Thunderbolt. In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, Neil Gaiman, Andy Diggle, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, Gail Simone, Steve Niles, James Robinson, and a host of up-and-coming new talent. Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles—including Alex Ross and Jim Krueger's Project Superpowers—have debuted in the Top Ten lists produced by Diamond Comics Distributors. In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011. The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards. All characters, names, logos, etc. are ™ and © their respective owners.
About Pathfinder Roleplaying Game

The Pathfinder Roleplaying Game is the world's best-selling tabletop roleplaying game, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, with hundreds of thousands of players worldwide. Players need only the Pathfinder RPG Core Rulebook to play, but Paizo Inc. produces a wide range of books and accessories, from hardcover rules compendiums to complete campaigns to packets of beautiful, full-color maps. The Pathfinder brand has also been licensed for comic book series, graphic novels, miniatures, plush toys, apparel, and is being developed into a massively multiplayer online roleplaying game. For more information, please visit
About Paizo Inc.

Paizo Inc. is the leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo's Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the eleven years since its founding, Paizo Publishing has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.

Thursday, December 4, 2014


 The new Bond film title has been revealed. As well as the main cast, which includes Andrew Scott who played James Moriarty in Sherlock!

Sherlock spoilers....

Sunday, November 16, 2014

The Dinosaur Lords

Here is a new setting that just screams for an RPG campaign- The Dinosaur Lords is set to be released by TOR in 2015.
A world made by the Eight Creators on which to play out their games of passion and power, Paradise is a sprawling, diverse, often brutal place. Men and women live on Paradise as do dogs, cats, ferrets, goats, and horses. But dinosaurs predominate: wildlife, monsters, beasts of burden – and of war. Colossal planteaters like Brachiosaurus; terrifying meateaters like Allosaurus and the most feared of all, Tyrannosaurus rex. Giant lizards swim warm seas. Birds (some with teeth) share the sky with flying reptiles that range in size from batsized insectivores to majestic and deadly Dragons.
Thus we are plunged into Victor Milán's splendidly weird world of The Dinosaur Lords, a place that for all purposes mirrors 14th century Europe with its dynastic rivalries, religious wars, and byzantine politics…and the weapons of choice are dinosaurs. Where we have vast armies of dinosaur-mounted knights engaged in battle. And during the course of one of these epic battles, the enigmatic mercenary Dinosaur Lord Karyl Bogomirsky is defeated through betrayal and left for dead. He wakes, naked, wounded, partially amnesiac – and hunted. And embarks upon a journey that will shake his world.

I hope the book is as good as the idea of it is! Seems very Cadillacs & Dinosaurs. I'm sure we'll be seeing a movie franchise of it if there's any success with the book.

Wednesday, November 12, 2014

Star Wars Rebels as a D6 RPG

by Brian Snook
The new series, Star Wars Rebels, is fantastic so far! It greatly succeeds in capturing an old-school Star Wars feeling that seems like we haven't felt since... a long time. Long time. Or since the original trilogy. I feel this has something to do with the choice of background music, but that observation is for another time. This post is about another blogger who is doing episode by episode write-ups from an RPG point of view. Bogganknight has a blog called Kippers and Jam that is hosting these write ups. Each episode is presented as if it were a gaming session and the actions and plot developments in the show are seen through the Star Wars D6 lens as if the players rolling dice are determining the story's outcomes. Brilliant.

This has been done quite well before with the Doctor Who RPG by the talented Siskoid. (that guy is amazing! left no Who aspect unobserved) See his astounding work here.

Bogganknight's write ups capture the natural adventure that is prevalent in both the RPG and the episodes. Rebels and D6 go so well with each other that the ingredients are remarkably compatible. He is simply putting the words to two things that already fit perfectly together.

Here are links to the episode/game session write ups so far: