Saturday, October 3, 2015

The OpenD6 Project

I stumbled upon an interesting site. The OpenD6 Project.

The OpenD6 Project exists to provide a unified system reference document for the OpenD6 rules and to promote the use of OpenD6 in new products.
In 1996, West End Games released a core book titled “The D6 System”, the back cover of which touted it as “The Customizable Roleplaying Game”. It’s intention was to provide gamers with a framework around which they could select the attributes, skills, and powers that would correctly flavor their game. This document returns to that design philosophy.
This material is primarily based on D6 Adventure, D6 Fantasy, and D6 Space published in 2004 by West End Games and to which the terms of the Open Gaming License were attached in 2010 under the license “OpenD6″. The intention is to strip the material down to the essential game mechanics and streamline the customizable aspect of the game.
It is also a place to continue development of the game system. The D6 System was ahead of its time in many ways, using such things as a simplified difficulty system (Savage Worlds), an abstracted attribute set (Cortex), and Fate Points (uh… Fate). But gaming has continued to evolve, and the rules are in need of an update.
When Eric Gibson attached the Open Gaming License and the OpenD6 trademark to the material in 2010, he stated that no further “official” development or support would be forthcoming. From here forward, it’s up to the community. The fine folks at Anti-Paladin Games have done some awesome work with their Mini Six build of the rules, but they focused on streamlining and deliberately left out a ton of the “bells and whistles”.
This build intends to continue development of OpenD6 as a comprehensive customizable game system that will remain freely accessible and to provide a platform for new creators to enter the hobby and build upon a common and completely interactive set of rules.

Monday, August 31, 2015

#RPGaDay2015 Day 31: The last chapter. Favorite non-RPG thing to come out of RPGs

I love that there are things in the Star Wars canon that originally appeared in the WEG Star Wars RPG. Some of them are even in the shows and films!

Aurebesh is the recognizable text language seen throughout the series now. This was first seen in the Star Wars Miniatures Battles publication, developed by Stephen Crane with West End Games.

The ISB (Imperial Security Bureau). The ISB has a major presence in the first season of the Rebels television series. It's first appearance was WEG's The Politics of Contraband. It's awesome to me that this kind of detail makes its way to the core of the franchise.

Sunday, August 30, 2015

#RPGaDay2015 Day 30: Favorite RPG Playing Celebrity

I have never actually seen anything that Thomas Middleditch has been in (except for these videos), but I do love how he just lays it out there.

Saturday, August 29, 2015

#RPGaDay2015 Day 29: Favorite RPG Website / Blog

I visit two RPG sites pretty regularly. RPGGeek and Happy Jacks RPG Podcast Forum.


Other than those, I will visit the forums of whichever system I'm currently obsessing about.

Friday, August 28, 2015

#RPGaDay2015 Day 28: Favorite RPG I No Longer Play

I love D6, but I don't think I would go back to it with some of the other systems out there now. More elegant systems to it better.

I could be wrong. I probably am. I'll probably go read them next.

Thursday, August 27, 2015

#RPGaDay2015 Day 27: Favorite Idea for Merging Two Games Into One

I believe I'm more of a role-player in a group of primarily min-maxers. We manage to have fun, but when trying to figure a way to accommodate everyone's RPGing wants I thought one setting might scratch all of the itches.

D&D/Pathfinder is already ridiculous. The 'kill and take their stuff' gets old for me, but it is an intrinsic outcome of how the game is designed to play, at least with our group. XCrawl is a setting that explains this as the proper behavior.

XCrawl is fantasy dungeon crawl on live television for near future reality TV fans. It's like The Running Man or Hunger Games mixed with Pathfinder.

I imagining Mean Jean interviewing the players as they are introduced coming down the ramp with a theme song and outrageous costumes, with sponsors of course! Could have awful WWF style drama going on. Faking rivalries etc. for crowd responses and effects.

I love that idea!

It's just and idea. Haven't looked at the books yet.

Wednesday, August 26, 2015

#RPGaDay2015 Day 26: Favorite Inspiration for Your Games

I draw a lot of ideas for RPGs from music as well as books and films for children.

One of the most inspirational sources for me would be the Miyazaki films from Studio Ghibli, incredible and wonderful. So many areas and genres to explore with that direction. The range is wide- for family to very serious and dramatic fantasy. All of it wholesome. All of it very high quality story telling.

I half have it in my head to create an elaborate and rather twisted campaign setting based on they lyrics, stories, ideas and characters that appear throughout various albums by the late Ween. Fantastic realms and mystic themes in every album. All under the watchful eye of the Boognish.