Thursday, February 16, 2012

G.I. Joe RPG

There has never been an official G.I. Joe RPG. Which is a real shame and a missed opportunity since d20 and G.I. Joe are both owned by Hasbro. Fan, Jay Libby went off and created his own unofficial G.I. Joe RPG that uses the logo and the characters. This is a fan-made effort and it appears to be a pretty good one. The setting is obviously the comics and the cartoon and now the film/s. He based the mechanics on the Fuzion system, which I know very little about.

The old TSR Marvel Superhero game system was used for another homemade G.I. Joe game. The system is now available and used as a free sort-of generic action adventure game system called FASRIP (which is an acronym from the first letter of each of a character's attributes). Check out the work this guy has put into his FASRIP G.I. Joe RPG here on Technohol 13.

The other two significant RPGs are not exactly G.I. Joe, but it's pretty obvious that G.I. Joe served as the main inspiration for each of them. I do not intend to review the systems. They're are varying game systems here. I'm looking at the setting fluff.

Strike Force 7 is available for Savage Worlds, d20 and RuneQuest. I've only seen the Savage Worlds version I suspect the setting material is nearly all the same. It's written by Caias Ward and Hyrum Savage and published by Super Genius Games. More info here.

The Strike Force 7 back story makes for a pretty good read and is extensive going into the various government intelligence departments from WWII through the Vietnam war leading up to the founding of the Strike Force 7 and how it separated itself from government funding and ties. There is a science fiction tangent in the back story that involves government operatives with mental powers and an explanation to what the Men in Black really is. It's fantastic, but not too far fetched. Especially compared to some of the things in G.I. Joe.

Where the main protagonist in Joe is COBRA, here we have Skorpion. The rise of this terror organization is much like Cobra Commander's- fanatical and extreme, but some valid opinions- Skorpion lead by Pharaoh was very similar. One interesting thing, while the events of 9/11/2001 were instrumental in the final stages of the Strike Force 7 manifestation, Pharaoh disapproved of the Twin Towers attack as well.

This is new setting on it's own. It definitely is not a replica or parody of G.I. Joe. There are obvious parallels. I like it. Strike Force 7 is a pretty serious take on a G.I. Joe-like setting.

Crafty Games' Real American is G.I. Joe with the names just barely changed. This came off as a parody to me. is Headquarters for Eminent Risk Oversight. Versus their enemy, NME (National Military Exports). Destro's M.A.R.S. becomes the Morrigna Corporation. The Arishikage Clan here is the Shirobikou Ninja Clan, and Zartan's Dreadnoks are The Wreckers. It's all here. Some of the back story, while entertaining, is just kind of stupid. For example, in a sidebar in 1984 the timeline credits Kenny G and Michael Bolton for inadvertently saving America from N.M.E's mind control lasers inducing nation-wide violence, or among several crisis in the '80s- big hair bands were the doing of N.M.E. Here's Crafty's page.

I'd choose the Spycraft 2.0 system over the d20 or d20 Modern system for Strike Force 7. But I think the setting is a little too much of a joke.

Real American review starts at about 3:00 minutes in...

Another G.I. Joe inspired game for Savage Worlds has been brought to my attention that deserves mention. G.E.T. Into Action! by Daring Entertainment (thank you, Sean [check out his Wine and Savages blog]). Here's the blurb:
When the organization known as STORM announced a New World Order under their tyrannical rule, conventional military proved unable to oppose them.  Determined to safeguard the world, the United Nations formed a covert team to counter the terrorist organization.  Wherever STORM appears, the men and women of Global Elite Tactical sound the Battle Cry and G.E.T. Into Action!
G.E.T. Into Action! is a new ongoing adventure series from Daring Entertainment.  Inside the pilot episode you'll find background information on Global Elite Tactical and STORM, equipment and personnel information, new Edges, Hindrances, and Setting Rules, and guidelines for running a G.E.T. Into Action! campaign set in either the non-lethal 1980's cartoon method, the 1980's comic book method, or a style and tone similar to the modern day reboots of the 1980's cartoons.
Included is also a full-length adventure, the pilot episode: The Rising Storm!  When STORM agents kidnap Dr. Jennifer Kenson, Global Elite Tactical quickly realizes it's to get their hands on the experimental BIND technology.  A new interface that allows pilots to control any vehicle with the speed of thought.  Assigned to infiltrate Mexico to retrieve the Dr., can the team rescue her while avoiding an international incident and facing the power of STORM?
Action, Adventure, and Drama await you!  It's time to strap on that side-arm and get your gear in order.  It's time to G.E.T. Into Action!

So there you go. Now you know and knowing is half the battle!

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