Friday, September 30, 2011

The Road To Cana Graphic Novel

Christ the Lord: The Road to Cana is getting a comic book adaptation. Anne Rice has made quite a career of writing about immortals, first vampires and now the Son of God. Many of her vampire novels have been adapted into comics before now and done with a high level of quality. Most Christian comic books suffer in this area. There are exceptions, but sadly they are few. I thought Road to Cana was one of the best books she's written. It was a brave effort and felt a lot of spirit in the writing. I look forward to more in the novel series and look forward to how well this comic will turn out.
Fri, September 2nd, 2011 at 11:49am PDT
Official Press Release
International bestselling author Anne Rice’s critically acclaimed novel, Christ the Lord: The Road to Cana, receives a graphic spin as newly established publishing house, Sea Lion Books, acquires the worldwide rights to this graphic novel publication. The novel will be adapted by the author Anne Rice and comic creator Anne Elizabeth and will feature artwork by Siya Oum. This graphic novel is scheduled for release in time for Easter 2012.
"Christ the Lord: the Road to Cana, I consider one of my personal favorites," said Rice. "The writing of it took less time than the research because I feel driven to recreate authenticity in the narrative. The characters must see what people saw in first century Palestine because I want my readers to see the same. Any artistic effort short of that fails not only for me but also for the actual figures I endeavored to recreate in my novel. Today this work is being reinterpreted through the marvelous medium of graphic novels. The visual imagery will give my characters a new dimension that cannot be captured in words alone. Sea Lion Books will translate The Road to Cana into a format that will do as I have done: Recreate first century Palestine with the women and men who changed the course of human history. The characters you know will be there -- Jesus, Mary, Joseph -- in the rich colors and beautiful forms that only artists can draw. This is going to be a thrilling adventure for my characters, for me, and I think for you readers and viewers as well."
The book is the second within a series dramatizing the life of Jesus Christ. Based on the four Gospels, current New Testament research, and studies of Jewish culture, Rice created and described the early stage in Jesus’ life before his baptism in the Jordan and the miracle at Cana. Faced with a winter of no rain, endless dust, and talk of trouble in Judea, Jesus must confront his destiny. The book’s power derives from the profound feeling Rice brings to the writing and the way in which she summons up the presence of Jesus Christ.
“Working on such a spiritually beautiful book is a remarkable experience! Not only is it an opportunity to work with brilliant storyteller Anne Rice and talented artist Siya Oum, but it is a chance to explore my own faith,” said adapter Anne Elizabeth, whose graphic novel The Pendulum is also being released by Sea Lion Books.
Derek Ruiz, Vice President and Publisher of Sea Lion Books, said, “It’s an honor to be working with Anne Rice, one of my all time favorite authors. We at Sea Lion Books are excited to introduce the Christ the Lord series to the Graphic Novel Market. Anne Rice and the Christ the Lord series are great additions to the lineup we have been building at Sea Lion Books. With each new announcement we continue to show that we want to bring quality stories to the visual medium we love.”
The full-color Christ the Lord: The Road to Cana graphic novel edition, ISBN: 978-0-9836131-4-5, will be available April 2012 and will sell for $24.99. For more information, please visit

Monday, September 19, 2011

I Cast Magic Missile!

Tee Fury is a website where people submit neat art and designs which might bet featured on a T-Shirt for sale for 24 hours. There are a lot of creative designs that come through. The problem is each shirt is available for 24 hours only. So if you miss it, it's gone. And so I discovered this one a day too late. Pretty cool, regardless.

If you don't recognize the reference, it is a basic and common spell in Dungeons & Dragons. It's presented in the colors and font of 2nd Edition Advanced Dungeons & Dragons.

Pretty clever. Too bad I missed it.

Wednesday, September 14, 2011

Hector Ramirez

Hector Ramirez has had quite a career. He was a journalist and a field reporter covering international stories. His first appearances were in the G.I. Joe animated series in three episodes, introduced in Twenty Questions and then later appeared in Not a Ghost of a Chance and The Traitor part 2. Ramirez was credited in the G.I. Joe animated film, but his scene was cut.

He covered the situation as tensions increased between the Soviet Union and the US in the Transformers season two episode, Prime Target.

In the episode One Jem Too Many, Hector mistakenly interviewed an impostor Jem in Jem and the Holograms. This was a difficult point in his career.

Hector Ramirez found his niche with the Inhumanoids appearing in a majority of the episodes.

Sadly, Ramirez died in March 2005 when his taxi cab was blown up by the terrorist organization, Cobra, as he was delivering sensitive information to Joe Colton in the Devil's Due G.I. Joe comic book, his only comic book appearance.

The Transformers Archive
Transformers Wiki

Saturday, September 10, 2011


They say GURPS can do anything. I've even suggested it as the system to adapt this or that setting to a role-playing game once or twice. To further prove this point The Mook has created a GURPS campaign for the '80s cartoon Jem. He ran the session at a convention even though the whole idea started as a dare.

-- from The Mook's website --
Convention Booklet Summary
"Sure, Jem and the Holograms are a late '80s all-girl pop band. Covertly, they are also a squad of CIA-trained international assassins! The latest hit has gone south, the team has been disavowed, and hostiles are everywhere - can they sort things out and make it in from the cold before they're taken out? (Please note that though this game is based on a kid's cartoon, combat will be deadly)."
This game came about, basically, from a dare. I knew I wanted to finally try my hand at GMing a game at a convention, but I hadn't quite decided yet what the game would be. One fine day, I made an off-handed joke to some friends on a forum about a character in a "GURPS: Jem and the Holograms" game with skill in Poisons.
Someone almost immediately replied that they would love to play that game. Then another. And another.
Before I knew it, I had more than enough players for a full table ... and thus was born "GURPS Jem: License to Kill"!
The universe of the game is very similar to that of the Jem cartoon - Jerrica Benton, her sister Kimber, and all of their friends grew up together in a foster home called Starlight House. After her father's death, they formed the music group "Jem and the Holograms," and quickly rose to world-wide fame.
The difference is, in the game universe the Starlight House is actually a CIA front, a training facility where The Agency turns young girls and boys into fully qualified field agents and assassins. They use the popularity of the Holograms as a cover to get their operatives into places and situations they might not otherwise have access to.
More Information
For more on this game, follow the links below:

  • Player Characters
    The game was written for six players at a convention, so I created eight pre-generated characters for them to choose from.
  • GM Materials
    Here you can view/download the adventure itself, a few "extras," and the GM control sheet.
  • Jem - Pilot Episode
    Thanks to the wonders of YouTube, you too can enjoy episodes of Jem anytime, anywhere!

Wednesday, September 7, 2011

On Sophia Myles leaving [ spooks ]

Its too bad Sophia Myles is no longer part of the cast of the long lived [ spooks ] series. I was very excited about her joining the show mainly from her role in the very best episode of Doctor Who yet (in my opinion). She had a short run with [ spooks ] and her role as Beth Bailey was fun.

That Doctor Who episode was The Girl in the Fireplace which was one of the few and finest David Tennant episodes that was written/directed by the guy who currently helms the series, Steven Moffat. That episode seemed like a template for much of the Matt Smith and Amy Pond era Doctor (but all that is for a different blog post).

The lead writers of Spooks, which returns for a tenth and final series later this month, have described the departure of actress Sophia Myles after just one series as "a shame".

Myles played former private contractor Beth Bailey in last year's Series 9, but the character will not appear in the new series, having been "decommissioned".

The actress also played Madame de Pompadour in Steven Moffat's 2006 Doctor Who episode, 'The Girl in the Fireplace'.

In an exclusive interview with CultBox, writers Sam Vincent and Jonathan Brackley revealed: "Beth was... a type we hadn’t really seen on the Grid before. There were plans to explore that a lot more, show her torn between her new sense of public service and the pull of her lucrative past."
They added: "So it’s a shame it didn’t work out - but on the other hand, it gave us an opportunity to create Erin and Calum."
Erin Watts, Section D's new leader, will be played by Lara Pulver (True BloodRobin Hood) and Calum Reed, a new IT supremo, will be played by Geoffrey Streatfeild (Ashes To Ashes).

I remember the very night that I first saw her in the Girl in the Fireplace I was awestruck. It was relatively early after we finished the show. As I started to distract myself online my wife turned on the television and as usual the only interesting thing on was on PBS. This turned out to be not interesting enough for her and she retreated to bed, but the audio of the film attracted me and I discovered it was a version of Dracula I hadn't seen. Of course it was the 2006 version staring Sophia Myles as Lucy Westenra! Almost immediately I confirmed it was the same girl and I have been a fan ever since.

So, Erin and Calum, eh? Hmmmm.

Raiders of the Lost Ark 30 years and World Map

September 30th will have a free screening of Raiders of the Lost Ark followed by a Q&A with Steven Spielberg about the franchise and where it will go next.

Indiana Jones world map? It belongs in a museum

Sept. 06, 2011 | 5:24 p.m.
This is the 30th anniversary of “Raiders of the Lost Ark” and we’ll be marking the milestone with a free screening on Sept. 12 followed by a live on-stage Q&A with Steven Spielberg. At that event a member of the audience will go home with a special artifact — artist Matt Busch’s limited-edition Indiana Jones World Map, a meticulously rendered record of all 36 archaeological discoveries made by the fedora-wearing hero who has swung across pop culture in feature films, novels, comic books, television, video games and theme park rides. The map was authorized byLucasfilm and there were only 255 prints made (all signed and numbered, 24 inches by 36 inches) and all proceeds go to Disabled American Veterans. Our Geoff Boucher will be handing one of those prints to a fan at our “Raiders” screening and he recently caught up with Busch to talk about the passion project.

 GB: How long did you work on the map and what was the biggest challenge for you while putting it together?
MB: From the initial idea to the final printed map took over three years. The bulk of time spent was research, but the biggest challenge was finding a way to get all of the artifacts to fit on the map without trampling all over one another. There are certain places in Indiana Jones lore where many artifacts have been discovered in relative close proximity. So being able to include all of these visually, accurately, and still having it look like a recognizable world map wasdefinitely the hard part.
GB: And as far as those featured artifacts, you go well beyond the films…
MB: Yeah, at first the idea was just to cover the movies, and that was what I first presented to Lucasfilm. They loved it, but then I was the one who started second guessing what fans would really like. I knew I would have serious homework to include the novels, comic books, video games, Young Indy TV shows, and even the Disney theme park rides, but as a fan myself, I wanted it to be the ultimate Indy world map.

Indiana Jones World Map by Matt Busch
GB: Maps are such a key visual element of the Indy films, whether they are in the hands of characters or part of the storytelling as actual screen visuals. What key decisions did you make after going back and checking out the maps presented in the films?
MB: One of the hardest decisions was the look and year the world map should be from. What I really wanted was to have a more vintage-looking map of the 1930s, which is what most of us would associate Indiana Jones with. However, since the map covers his discoveries throughout his lifetime, it wouldn’t make sense to keep the map that old, when he has continued his archaeological adventures for many decades following. The oldest documentation of Indy’s life is the elder eye-patched Indy as seen in “The Young Indiana Jones Chronicles,” which were meant to take place present day [in the '90s, when the TV shows first aired]. Countries and borders have changed quite a bit in the last 100 years, so I figured a more present day map would make the most sense. That said, I still tried to add some visuals, like the vintage-looking compass and the four corner motifs, to try and keep it somewhat old school and classic Indy.
GB : What are some of the artifacts on the map that you’re especially pleased with as far as visual presentation?
MB: I enjoyed illustrating all of them. The movie artifacts were fun because everyone knows and loves them, but the expanded artifacts from the video games and comic books were cool too, because fans would get to see these painted among the rest of the biggies. What I really dig is the ones that people have not seen before at all. For example, many fans weren’t aware that Jones discovered a crystal skull well before the fourth Indy movie. The Crystal Skull of Cozan is from one of the novels, and this map is the first visual representation of it. So I was really stoked about that.
GB: Did Lucasfilm ask for any changes?
MB: There was one change in the initial proposal sketch that I submitted three years ago, when it was only the artifacts from the movies. I made the mistake of including the first stone Grail tablet marker, which was unearthed by Walter Donovan, not Indiana Jones. I felt really silly about that, which was part of why I decided to really do the research and make this right. When all was complete, no changes from Lucasfilm at all. To an illustrator, no changes is what we call “fortune and glory.”
– Geoff Boucher
Related Posts Plugin for WordPress, Blogger...