GURPS Jem
They say GURPS can do anything. I've even suggested it as the system to adapt this or that setting to a role-playing game once or twice. To further prove this point The Mook has created a GURPS campaign for the '80s cartoon Jem. He ran the session at a convention even though the whole idea started as a dare.
-- from The Mook's website --
-- from The Mook's website --
Convention Booklet Summarylink
"Sure, Jem and the Holograms are a late '80s all-girl pop band. Covertly, they are also a squad of CIA-trained international assassins! The latest hit has gone south, the team has been disavowed, and hostiles are everywhere - can they sort things out and make it in from the cold before they're taken out? (Please note that though this game is based on a kid's cartoon, combat will be deadly)."
Origin
This game came about, basically, from a dare. I knew I wanted to finally try my hand at GMing a game at a convention, but I hadn't quite decided yet what the game would be. One fine day, I made an off-handed joke to some friends on a forum about a character in a "GURPS: Jem and the Holograms" game with skill in Poisons.
Someone almost immediately replied that they would love to play that game. Then another. And another.
Before I knew it, I had more than enough players for a full table ... and thus was born "GURPS Jem: License to Kill"!
Background
The universe of the game is very similar to that of the Jem cartoon - Jerrica Benton, her sister Kimber, and all of their friends grew up together in a foster home called Starlight House. After her father's death, they formed the music group "Jem and the Holograms," and quickly rose to world-wide fame.
The difference is, in the game universe the Starlight House is actually a CIA front, a training facility where The Agency turns young girls and boys into fully qualified field agents and assassins. They use the popularity of the Holograms as a cover to get their operatives into places and situations they might not otherwise have access to.
More Information
For more on this game, follow the links below:
- Player Characters
The game was written for six players at a convention, so I created eight pre-generated characters for them to choose from.- GM Materials
Here you can view/download the adventure itself, a few "extras," and the GM control sheet.- Jem - Pilot Episode
Thanks to the wonders of YouTube, you too can enjoy episodes of Jem anytime, anywhere!
Not only did it showcase GURPS' strengths to some players who've never played GURPS before ... it was also a helluva lot of fun. :)
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