Sheila from Dungeons and Dragons cartoon from the 80s.
She is older, more experienced, with a brand new attitude!
“A Routine Customs Inspection” is intended to be an introductory level, simple adventure to introduce the GM and players to the environment of the Royal Manticoran Navy and one of the immediate problems facing those personnel assigned to the Silesian Confederacy for anti-piracy patrol. The scenario is intended for up to eight players with relatively low rank characters.This product contains the adventure, character sheets and D6Epic Quickstart rules written for the Honorverse setting.
“A Routine Custom Inspection” is the first adventure in the new Honorverse Role Play Setting based on D6 Epic game engine.
All materials are the property of David Weber and based on his Honor Harrington series by Baen books.
It will be a D6 system based game, we've got a good team working on it currently, and I'm reluctant to announce release dates until we have final files in hand. We'd rather have firm dates, and cover art to show with the announcement, than a 'maybe x, opps, sorry y... no we really meant...'
I can say the quick start rules are coming along wonderfully! We've got an avid team working on play tests and writing, and they are die hard Honor Harrington fans - so they know the setting very well indeed.
The reasons for D6 - multiple.
It's one of the easiest systems to convert out of for those who want to use another system.
It's extremely adaptable for media and literary licenses.
And the senior member of the business partners behind Final Sword Productions, was one of the original owners of West End Games.
The OpenD6 Project exists to provide a unified system reference document for the OpenD6 rules and to promote the use of OpenD6 in new products.
In 1996, West End Games released a core book titled “The D6 System”, the back cover of which touted it as “The Customizable Roleplaying Game”. It’s intention was to provide gamers with a framework around which they could select the attributes, skills, and powers that would correctly flavor their game. This document returns to that design philosophy.
This material is primarily based on D6 Adventure, D6 Fantasy, and D6 Space published in 2004 by West End Games and to which the terms of the Open Gaming License were attached in 2010 under the license “OpenD6″. The intention is to strip the material down to the essential game mechanics and streamline the customizable aspect of the game.
It is also a place to continue development of the game system. The D6 System was ahead of its time in many ways, using such things as a simplified difficulty system (Savage Worlds), an abstracted attribute set (Cortex), and Fate Points (uh… Fate). But gaming has continued to evolve, and the rules are in need of an update.
When Eric Gibson attached the Open Gaming License and the OpenD6 trademark to the material in 2010, he stated that no further “official” development or support would be forthcoming. From here forward, it’s up to the community. The fine folks at Anti-Paladin Games have done some awesome work with their Mini Six build of the rules, but they focused on streamlining and deliberately left out a ton of the “bells and whistles”.
This build intends to continue development of OpenD6 as a comprehensive customizable game system that will remain freely accessible and to provide a platform for new creators to enter the hobby and build upon a common and completely interactive set of rules.link