Monday, December 28, 2015

Sheila from Dungeons & Dragons



Sheila from Dungeons and Dragons cartoon from the 80s. 
She is older, more experienced, with a brand new attitude!












Tuesday, December 8, 2015

The Edge of the Aquilonian Empire - Narrative Dice System Conan

This is a Conan the Barbarian themed conversion  using the Fantasy Flight Games Edge of the Empire, Age of Rebellion, and Force and Destiny dice mechanics.

There are three files for this. The core book, a character sheet, and an adversary sheet.

The core book is quite nice and in color. 264 pages with a lot of Frank Frazetta art splashed all about quite appropriately.

The discussion for this project is linked here, started and presented by Bishop69.

The Character Sheet and the Adversary Sheet are nice, but still retain a lot of the Edge of the Empire color theme and style.

This game is benefiting from a wonderful and talented fan base that can create stuff like this. It appears there are other such products in the making, such as a Fantasy genre conversion as well as a generic rule set using the Narrative Dice System. This is a dream come true! What a great time to be alive!

Thursday, December 3, 2015

Series Archer logo

On the Crafty Games forums a discussion about the setting for Spycraft 3rd Edition was comparing what might be expected to how Paizo has handled the Pathfinder setting of Golarion. Somewhere in the discussion the above image appeared!

Shadowforce Archer was the spy-fi setting for the Spycraft 1st Edition (or Classic Spycraft). I believe at one point it was originally called Series Archer, but was changed to Shadowforce Archer by the time it was published. Spycraft 2.0 moved from that setting to a new one that crossed over with the collectible card game Crafty Games was publishing at the time.

Now 3rd Edition is currently in production and we fans have been waiting for a very long time for it. 3rd Edition is to return to a more espionage-type tropes (as opposed to the all encompassing Spycraft 2.0 that covered as much modern day aspects as possible, reaching WELL beyond espionage as a genre). Also 3rd Edition is returning to the original setting and using the original name- Series Archer.

We're excited whenever more of 3rd Edition is revealed. The logo is a bit more tangible as opposed to more discussion.

Sunday, November 29, 2015

Delorean in Aurebesh


Episode 10 of Season 9 of Doctor Who, Face the Raven, had a funny easter egg. On a secret street in London where a variety of aliens find sanctuary one can find a mash-up of alien culture strewn about. On one wall was a collage of posters. One poster had what looked like a vague symbol that resembled the Flux Capacitor from Back to the Future. Confirming this, written along the side of the poster was an alien language. Just so happened to be the written language of the Star Wars universe, Aurebesh (created by the 1980s and 1990s RPG, see this post for more about that!). What was written in Aurebesh is the word DELOREAN. Neatly tying the time travel series with the time travel series, Back to the Future and Doctor Who, with a bit of Star Wars on top.






Saturday, November 28, 2015

Honor Harrington RPG

There was discussion of it over ten years ago, and even an semi official announcement of one under the d20 system, related to the Traveller20 game, but now there is one for real, No rumor, this one is out in the world already!

An Honor Harrington RPG! Published by Final Sword Productions, who have made other Honorverse games of the tactical war ship genre. This appears to be the first of a series of releases.

A Routine Custom Inspection
“A Routine Customs Inspection” is intended to be an introductory level, simple adventure to introduce the GM and players to the environment of the Royal Manticoran Navy and one of the immediate problems facing those personnel assigned to the Silesian Confederacy for anti-piracy patrol. The scenario is intended for up to eight players with relatively low rank characters.
“A Routine Custom Inspection” is the first adventure in the new Honorverse Role Play Setting based on D6 Epic game engine.
All materials are the property of David Weber and based on his Honor Harrington series by Baen books.
This product contains the adventure, character sheets and D6Epic Quickstart rules written for the Honorverse setting.
Here is an early snippet from the Final Sword forums.
It will be a D6 system based game, we've got a good team working on it currently, and I'm reluctant to announce release dates until we have final files in hand. We'd rather have firm dates, and cover art to show with the announcement, than a 'maybe x, opps, sorry y... no we really meant...'
I can say the quick start rules are coming along wonderfully! We've got an avid team working on play tests and writing, and they are die hard Honor Harrington fans - so they know the setting very well indeed.

The reasons for D6 - multiple.
It's one of the easiest systems to convert out of for those who want to use another system.
It's extremely adaptable for media and literary licenses.
And the senior member of the business partners behind Final Sword Productions, was one of the original owners of West End Games.
The game system is their in house D6 Epic. A generic rules PDF of D6 Epic was released in 2013, however, there is a full page ad in the A Routine Custom Inspection that advertises a December 2015 release of D6 Epic, so I expect there'll be a new edition quite shortly.

The forum speaks about "Worlds of Honor" as a title of the line, but that phrase doesn't appear in the A Routine In Custom Inspection PDF.

I'm excited to see more Honorverse media. I've been following the Tales of Honor comics gleefully! Also visits to the Google+ community.

 

Thursday, November 26, 2015

D6 Fantasy SRD

Here is a system reference document website for the D6 System of the Fantasy flavor. Very simple and attractive. Thank you to Leland Schaidle for creating this.


D6 Fantasy SRD site

The OpenD6 Fantasy Website is owned by Leland Schaidle.
D6 System and OpenD6 System are trademarks of Purgatory Press and are used in accordance to the terms of the Open Gaming License. A copy of this can be viewed at www.opend6fantasy.com/legal.
The OpenD6 Fantasy SRD is an independent entity and is no way affiliated with Eric Gibson, West End Games, or any of their successors.
This site contains mention of the occult, violence, weapons, warfare, supernatural, and magic for entertainment purposes only within the context of the game rules contained within.
If you have any questions, comments, or concerns please feel free to contact our staff.
Any and all trademarks mentioned here are property of their owners and this site is not intended to imply ownership of or dilute any of the aforementioned marks.

Wednesday, November 25, 2015

Legend of Zelda by Hayao Miyazaki

Unfortunately, this is not real. These are fan posters created by the most talented Matt Vince, made in the style of Studio Ghibli artwork as if Miyazaki were to make this movie. 

But can you imagine how amazing this could have been?! Sorry to break your heart.




Saturday, October 3, 2015

The OpenD6 Project

I stumbled upon an interesting site. The OpenD6 Project.
ABOUT

The OpenD6 Project exists to provide a unified system reference document for the OpenD6 rules and to promote the use of OpenD6 in new products.
In 1996, West End Games released a core book titled “The D6 System”, the back cover of which touted it as “The Customizable Roleplaying Game”. It’s intention was to provide gamers with a framework around which they could select the attributes, skills, and powers that would correctly flavor their game. This document returns to that design philosophy.
This material is primarily based on D6 Adventure, D6 Fantasy, and D6 Space published in 2004 by West End Games and to which the terms of the Open Gaming License were attached in 2010 under the license “OpenD6″. The intention is to strip the material down to the essential game mechanics and streamline the customizable aspect of the game.
It is also a place to continue development of the game system. The D6 System was ahead of its time in many ways, using such things as a simplified difficulty system (Savage Worlds), an abstracted attribute set (Cortex), and Fate Points (uh… Fate). But gaming has continued to evolve, and the rules are in need of an update.
When Eric Gibson attached the Open Gaming License and the OpenD6 trademark to the material in 2010, he stated that no further “official” development or support would be forthcoming. From here forward, it’s up to the community. The fine folks at Anti-Paladin Games have done some awesome work with their Mini Six build of the rules, but they focused on streamlining and deliberately left out a ton of the “bells and whistles”.
This build intends to continue development of OpenD6 as a comprehensive customizable game system that will remain freely accessible and to provide a platform for new creators to enter the hobby and build upon a common and completely interactive set of rules.
link


Monday, August 31, 2015

#RPGaDay2015 Day 31: The last chapter. Favorite non-RPG thing to come out of RPGs

I love that there are things in the Star Wars canon that originally appeared in the WEG Star Wars RPG. Some of them are even in the shows and films!

Aurebesh is the recognizable text language seen throughout the series now. This was first seen in the Star Wars Miniatures Battles publication, developed by Stephen Crane with West End Games.







The ISB (Imperial Security Bureau). The ISB has a major presence in the first season of the Rebels television series. It's first appearance was WEG's The Politics of Contraband. It's awesome to me that this kind of detail makes its way to the core of the franchise.



Sunday, August 30, 2015

#RPGaDay2015 Day 30: Favorite RPG Playing Celebrity

I have never actually seen anything that Thomas Middleditch has been in (except for these videos), but I do love how he just lays it out there.






Saturday, August 29, 2015

#RPGaDay2015 Day 29: Favorite RPG Website / Blog

I visit two RPG sites pretty regularly. RPGGeek and Happy Jacks RPG Podcast Forum.

 

Other than those, I will visit the forums of whichever system I'm currently obsessing about.

Friday, August 28, 2015

#RPGaDay2015 Day 28: Favorite RPG I No Longer Play

I love D6, but I don't think I would go back to it with some of the other systems out there now. More elegant systems to it better.

I could be wrong. I probably am. I'll probably go read them next.

Thursday, August 27, 2015

#RPGaDay2015 Day 27: Favorite Idea for Merging Two Games Into One

I believe I'm more of a role-player in a group of primarily min-maxers. We manage to have fun, but when trying to figure a way to accommodate everyone's RPGing wants I thought one setting might scratch all of the itches.


D&D/Pathfinder is already ridiculous. The 'kill and take their stuff' gets old for me, but it is an intrinsic outcome of how the game is designed to play, at least with our group. XCrawl is a setting that explains this as the proper behavior.

XCrawl is fantasy dungeon crawl on live television for near future reality TV fans. It's like The Running Man or Hunger Games mixed with Pathfinder.

I imagining Mean Jean interviewing the players as they are introduced coming down the ramp with a theme song and outrageous costumes, with sponsors of course! Could have awful WWF style drama going on. Faking rivalries etc. for crowd responses and effects.

I love that idea!

It's just and idea. Haven't looked at the books yet.


Wednesday, August 26, 2015

#RPGaDay2015 Day 26: Favorite Inspiration for Your Games

I draw a lot of ideas for RPGs from music as well as books and films for children.

One of the most inspirational sources for me would be the Miyazaki films from Studio Ghibli, incredible and wonderful. So many areas and genres to explore with that direction. The range is wide- for family to very serious and dramatic fantasy. All of it wholesome. All of it very high quality story telling.









I half have it in my head to create an elaborate and rather twisted campaign setting based on they lyrics, stories, ideas and characters that appear throughout various albums by the late Ween. Fantastic realms and mystic themes in every album. All under the watchful eye of the Boognish.






Tuesday, August 25, 2015

#RPGaDay2015 Day 25: Favorite Revolutionary Game Mechanic

Maybe I'm simple, but I am quite fond of the formula for melee damage in the DWAITAS/Vortex system.

The system system in general is 2d6 + Attribute + Skill (+ Trait) vs target number. Damage is portrayed with three values, each representing the degrees of success in the roll (for example, a crossbow does 4 - [2/4/6] and a punch does Strength damage, naturally). But, here's the clever formula for melee combat:

A successful melee attack with a weapon does Strength damage, but then you check these questions, add +2 for every Yes...
  • Is it sharp? Like blades for slashing or puncturing.
  • Is it heavy? Like would the character need two hands to use it.
  • Is it dangerous? Could it hurt the character on it's own or if they lost control of it, like a whip or a chainsaw.
Simple and brilliant!




Monday, August 24, 2015

#RPGaDay2015 Day 24: Favorite House Rule


With Pathfinder, we use the deck of Crit cards and Fumble cards. They can be pretty fun, but they often come up as irrelevant. But it is still more fun than a strait crit or fumble.


Our initial stat dice rules vary depending on who is GMing (3d6 x 7 drop the lowest, etc). One we used to do pretty regularly was Birthday XP. 1000XP for the character for whichever player was having a Birthday nearest the gaming date.


Kind of dropped that one since we pretty much forgo XP and just level after a couple of sessions.

Sunday, August 23, 2015

#RPGaDay2015 Day 23: Perfect Game for Me

The Doctor Who: Adventures in Time and Space RPG is pretty much perfect for me.

    

  The Third Doctor Fourth Doctor Sourcebook    https://sites.google.com/site/vortexsystem2d6/home/doctor-who/eighth-doctor-sourcebook












First of all I love the setting. Who doesn't love Doctor Who?! Second, by the nature of the setting, one can have pretty much anything happen any time and anywhere.

The other major reason is because of the game mechanics. I find the Vortex system quite suitable for my gaming needs and likes.



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